Apple has recently launched a new developer toolkit called TipKit, which aims to help developers teach users how to use their mobile apps more effectively. This innovative solution seems to be inspired by GRAVITY, a platform that offers personalized app walkthroughs and onboarding experiences. In this blog post, we will explore the reasons behind Apple’s decision to adopt a similar approach to GRAVITY, the benefits it brings to developers and users alike, and how TipKit goes beyond just emulating GRAVITY’s success. Read more

Training formats have undergone a dramatic shift from classical in-person formats to technology supported trainings.. This is how Christoph Meier from the swiss competence centre for innovations in learning (scil) at the University of St. Gallen, interprets the combined findings of the 2021 & 2022 industry survey by the Swiss Association for Continuing Education.   Read more

Computerspiele entwickeln sich in der Regel und werden schwieriger, indem neue Funktionen, Rätsel oder Vorgehensweisen eingeführt werden, wenn der Spieler im Spiel fortschreitet. Passionierte Spieler fangen ausserdem häufig neue, zum Teil sehr komplexe, Spiele an. Sie meistern die steigende Komplexität, oder das Erlernen eines neuen Spiels, ohne jemals ein Handbuch zu lesen oder eine Schulung zu absolvieren. Read more

Games don’t have manuals! Why are you still writing them? Games and enterprise applications have the same challenge: rapidly onboard and engage users. GRAVITY let’s you add the tools and concepts Game designers use to all your enterprise applications.

GRAVITY’s enterprise learning software makes employee onboarding and IT rollouts much easier. But to reach its full potential, GRAVITY needs your input. There’s no “one-size-fits-all” solution, but we want to share four principles to help you best sync GRAVITY with your team’s work process. Read more